Securing Single-Player Games in Unreal Engine

Sheikh Sohel Moon


Engels | 22-06-2026 | 359 pagina's

9798868828324

Paperback / softback


€ 60,95

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Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.  Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey. You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.  Learn To:

Encrypt and validate in-game variables at runtime

Secure saved files against edits and rollbacks

Detect memory editing and cheat tools

Implement honeypots and behavior-based cheat detection

Apply anti-tampering strategies without online systems  

Details

EAN :9798868828324
Auteur : 
Uitgever :Van Ditmar Boekenimport B.V.
Publicatie datum :  22-06-2026
Uitvoering :Paperback / softback
Taal/Talen : Engels
Status :Niet in magazijn, wel te bestellen.
Informeer naar levertijd
Aantal pagina's :359